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While following up on the helicopter animation as discussed earlier, I found a bug in version 5 of importanm. I managed to patch the program to make it load the helicopter animation, but it is still a little buggy. Nevertheless, I did get a chance to experiment with Blender's motion blur effect and I made a flash video of the result.
Helicopter Start
Helicopter Start
Set Mods Are Back!
Figure: This screen shot in The Advanced Movie Maker Shows Medieval Library with Light Maps. I reported awhile back on my mysterious problem with set mods for The Movies disappearing from the game. For a detailed description of the problem, see the journal Set Mods Not Working in the Movies Game. At that time, I had no idea why the modified sets did not work, and I still don't, but at the time my guess was that it had something to do with an operating system update. Based on that assumption, I got my hands on an old XP machine and did a clean install of the game there. When I moved my set mods over to the XP machine, they all worked as intended. Hallelujah! Thus encouraged, I copied all my mods over to the xp machine. I did some perfunctory tests, and assumed that whenever I was ready to make a TM movie, I could do it on the XP machine. You can imagine my astonishment when one day I booted up the XP machine and started a movies game session only to discover that the
Blender and the Unforgiven
It was not until I came in contact with Sexymaria and "The Movies Group" here on Deviant Art that I became interested in blender. It took awhile to get up the courage to tackle blender because I had heard that it was user unfriendly and unforgiving. I would imagine that any persistent user of "The Movies" at some point is tempted to get into modding and with the help of the tutorials on Sexymaria's web-site I was able to learn enough about blender to get hooked. I have learned a lot in the past eight years, but I have not mastered it and I know I never will. One of the most frustrating aspects of Blender is the interface, which always keeps changing, and when you get into the world of materials and textures, there are many traps you can fall into. One reason for this is that this user tends to do things by rote without really understanding what's going on under the hood. If something doesn't work, I just keep trying things until suddenly, miraculously, the thing works and I am
Cartoony Heads in Blender from TM Characters
Cartoonists working in certain genres usually draw their characters with larger than life heads. I was curious to see if there was an easy way to achieve the same effect in Blender using a character imported from "The Movies Game." It turns out that all you have to do is scale up the 'head' bone in the armature and you can get something like the figure above. On the right, the non-scaled figure is included for comparison. Even after re-scaling, the poses and expressions created from regular figures still seem to work. This means that you can still do animations with such a figure and even lip syncing, if you were willing to put in the effort.
Windows XP, The Movies, and Medieval Libraries
I recently reported on a problem I was having with The Movies, i.e., that set mods had mysteriously quit working, first on windows 10, then on my windows 8 machine. IMA-Ouima told me that he had not experienced any problems with running the game on a windows XP machine, so I looked around to see if I could get my hands on a refurbished computer with XP installed. I eventually bought one from an outfit called JSC Computers. The computer was a Dell Optiflex. It came with a new keyboard and mouse, but no video cable. All the video cables I found in my parts drawer were HDMI, so I had to order a VGA video cable before I could try my new acquisition. When I turned it on, it booted up okay and everything seemed to be working. For old times' sake I played a game of freecell, which was a favorite of mine in the XP days (I won!). The next step was to install "The Movies" and the "Stunts and Effects" upgrade from CD. That took awhile, but I eventually got the game running in full screen
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That is crazy cool!!! Great job.