Converting a Bone Animation to a Prop Animation

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lefty-2000's avatar
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When creating an animation in Blender, it is convenient to parent a prop such
as a gun or sword to the hand bone so the prop will automatically move as the pose of
the figure changes.  The Movies Game, however, does not do things that way.  The animation
of the armature and the animation of the carriable prop are separate blocks of data treated
independently and called Bone Animations and Static Animations respectively.  In order to
export your animation from Blender to The Movies game, you must convert your completed
animation to the same structure.

This can be done using a python script I found in the Blender2.4 manual and adapted for this purpose.

A detailed description of the method is available at lefty2000 (The Movies Game)

Click on the link and read the article "Converting a Bone Animation to a Prop Animation."

Acknowledgement:
Thanks to TheMoviesGame and Beowulf71 for their valuable contributions to this development.
© 2018 - 2024 lefty-2000
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DibujanteTM's avatar
Excelent job lefty.

I wanted to check if there's any way to create dwarfs or giants without the 'animation rescale scripts'. I linked the way you explain in this method a hand mesh parented to the hand_r bone. After all, it doesn't move in game.

I have a question about this:

-When importing additional copies of the .anm for a better lenght, won't the script crash after updating the .anm due to different frame lenght?