Early Aviation

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Deviation Actions

lefty-2000's avatar
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I am interested in creating some early aviation props and costumes for The Movies.  I worked through the basic prop tutorial at sexymaria's angelfire site the point where I was able to inject a textured cube into the game.   That wasn't too hard, but it was a confidence builder so now I am about to tackle something more ambitious, an airplane prop.
Bi Plane Hat by lefty-2000

Above is a blender render of a 3d model biplane exported from poser to a 3ds file, then imported into blender 2.49b using the supplied python script.  Not too much done so far.  I got it scaled up to The Movies game scale which is about 2.5x compared to the poser scale and I reapplied some of the textures.  I don't care much for the color scheme, but I'll work on that.  I need to figure out how to make the propeller rotate around its center.   

I am also going to need an old-time leather aviator hat from the pre WW2 era.  The image inserted in the corner of the picture is an example of a german style helmet, I believe.  It needs goggles.  Guess there will have to be two versions, one with goggles up and one with goggles down.


Pilot Mesh by lefty-2000

Here is a low poly poser model of a pilot.  I managed to import him into blender, peel off the hat and goggles and
fit them onto "generic_head." 

Fit To Head by lefty-2000

This is the result, without the lenses in the goggles.  Haven't applied a texture to it, just a brownish color.  A bit crude, but I was really pleased to learn how easy it is to edit a mesh in blender.  Much easier than poser. 
© 2017 - 2024 lefty-2000
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MikeDBoing's avatar
The only way i found to simulate the props turning is with a disc with a scroling texture with alpha channel, much like the heli prop.